Every game is keyboard-playable. A machine checks it, every single build.

Most classroom games say they're accessible. We can show you the gate that would stop us shipping if we weren't — it runs on every game, every night, and a game that fails it is pulled off the homepage automatically.

What is checked on every build

What we do not claim

We'd rather list the gaps than overstate the coverage. Teachers in special education get sold "fully accessible" constantly and find out otherwise in front of a class — that is not a discovery we want anyone making with our games.

Found something that doesn't work?

Tell us which game and what happened and it gets fixed — accessibility bugs go to the front of the queue, ahead of new features. Send it here, or use the chat in Make a game. Requests for a game that suits a specific need — larger targets, fewer items per screen, a particular reading level — are welcome too; building to order is the normal way this works, not a favour.

Every game page also publishes its accessibility properties as structured data (accessibilityFeature, accessibilityControl, accessibilityHazard) so directories and search engines can read them without taking our word for it.